This is an old review I wrote on the Gamespot user reviews way back in 06 for the first (and only) SiN Episodes game and felt like posting it. It's one of my better (not to mention shorter) reviews I've written but far off from perfect.
Almost a pity we never saw more of SiN episodes because it may just have been something. Maybe.
Is this all
you get?
Sin
Episodes is supposed to be the forefront of the new episodic gaming fad. The
whole idea is to give a couple hours of gaming for a decent prize. But if
Emergence is supposed to be the first of many parts, things aren’t that bright.
The game
opens with John Blade (a.k.a. you) being tied down to a medical table and has
been injected by something. This just rang cliché bells, as these things
usually signal that you suddenly receive weird powers in the end. But now it
merely causes you to faint a couple of times, and inducing some weird dream
sequences. One which screams of fan service (Elexis in a bikini anyone?)
But before
your end is near, your new pal Jessica busts you out from where you're captured
and you get away from wherever you were. From here the games rolls on with this
story. Which is what exactly? Because that's one thing you don’t hear so much
of a story when you play. You get hints here and there, but nothing conclusive
on what's going on with Elexis and her new found friend the russian-ish drug
lord. The only real evidence you see is the very big mutants that you face two
times in the game.
The AI puts
up a good fight, even if they usually just stand there and shoot at you most of
the time. While some throw grenades at you, but most of the time they just
stand there and shoot. Half-Life 2 had a bit more mobile AI, but this can
probably be decided through the difficulty settings, which feel a bit uneven,
as I got the feeling that they didn’t adapt after my play stile. As after I
while I started dying quite a bit on some areas, but the AI seemed unchanged as
they shot at me. And then I played it post-patch where the AI was even harder.
The weapons
in the game aren’t that much to look at. It’s the standard three weapons of FPS
games, a pistol, a shotgun and a SMG. They aren’t that special from other
games, they spit bullet at different rates of fire and have their own typical
special attacks. Nothing that impressive. Hopefully, further episodes will
expand your arsenal with something more diverse, doing all episodes with the
same weapons will most probably get dull. Ironsights are also in, but they are
mostly unused anyway. There is also a melee attack, but that's more because
there is a lack of a crowbar or knife for all the supply boxes.
One thing
that I noticed from the beginning was that the fabled car scene was gone. As
some of us do remember, Ritual boasted about their opening car scene that was
supposed to be free flowing and could change from play to play. But this scene
was apparently removed at a later date, which doesn't surprise me, as the other
(few) car scenes in the game is more or less on the rail, you just sit there
and get from point A to B on a rail. Maybe this scene will return in a later
episode, but the boast has already fallen flat on its face.
Ritual also
promised that you would be able to have finger in what was going to happen in
the next episode. But the thing is that, this doesn't happen in Emergence. At
one part you come across a situation where the bad guys have your partner under
the gun. The first thing I thought was "Hey, I should put a stop to this.
I should wait until I get a good moment to pull the shot." And then the
game just automatically lowers the weapon for me as if I was talking to a friendly
NPC, making me unable to throw of a single shot. And instead of a moment where
I very well could change how the scene plays, Instead you are treated with
another exposition scene which in the end leaves me with the same ending,
despite how many times I try the same scene. So once again, I feel slightly
cheated by Ritual, as the promised changeable content is not visible,
especially in such an important moment where I should more or less as promised,
be able to change what was going to happen.
One sad
change is that John Blade now plays the Freeman card. He is more or less mute
in the game. In total he speaks 4-5 lines. This consists of one or two words in
total. He speaks more in one of the trailers than in the entire first episode.
While others around you speak like waterfalls. Especially Elexis loves to talk
when she's around you. So many bits of the game more or less consists of you
standing there, silent as a log, hearing others talk to you. And keeping in
line with the lack of decent plot available, this comes out like gibberish in
many cases, as they try to be aloof and not to expose too much. Especially
Elexis loves to mention that you have powers to unlock (once again, the cliché
bells are ringing about superpowers.) This in the end gets dull and long drawn.
Hopefully, these things will either become shorter or scarcer in later
episodes.
On the
graphical front, the game looks good. Being driven by the source engine and
all. The game has slightly shorter loading times than Half Life 2, which is good.
As on a slow computer, those can become aggravating in the end. But here, the
loading times are a bit more slimmed.
On the
sound part, the only surprise for me was the quite good song in the main menu.
Quite worth to dig up from the game files and play on your media player. Other
than that song, the music was quite oblivious, can't say I remembered it that
much. In comparison to Half Life 2 which has some quite memorable songs, such
as Triage at Dawn (opening of the Sand Traps) and CP Violation (beginning of
the game) the music in Emergence was either not just there or passed away very
quickly. The weapon sounds were okay in my meaning, nothing that mentionable as
they sounded as such weapons are supposed to sound.
The voices,
where okay. Elexis had that seductive undertone to her voice which was quite
fitting to her. While Jessica sounded a bit too similar to Alyx in some
aspects.
To be
short, the game is a letdown. It can be finished way too fast. I made it
through in fewer than 5 or 6 hours, or perhaps even less, this in the
"medium" setting. So for the price of the game I got more or less a
whole day of gaming with almost no replay value, not even finding the rest of
the secrets are that much of an enticement to do it. As it feels like an
incomplete product without the other episodes to back up its story. Also the
lack of being able to change things is sad to see. One would at least want to
explore other options in certain situations, as you were promised. Instead you
are ushered from one non-revealing exposition to another with no way of doing
it otherwise. The ending is a let down too, all you get is something that can
be classified as a boss fight, or two succeeding boss fights to be correct,
which are post-patch not even that hard to do if you know how to do it. And
after that, there's just a teaser for episode 2 which seems to promise an
expansion of the story, but for that we have to wait and see. In the end,
Emergence is nothing but a teaser of what's to follow in Episode 2. As nothing
really spectacular happens throughout the entire episode. If this is to be
classified as the pilot for the future Sin Episodes, I wouldn't be the least
interested in the rest of the series.
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